After about six months of work, my Pinwheel MUD engine (a variant of Ranvier) is finally in a usable, distributable state with the groundwork needed to add any variety of features. Up until now, I was rewriting all of the source files and making changes to the entities to support full persistence and a web server. I’ve also made numerous changes to the underlying architecture of the engine and reduced the discrepancies between player and non-player characters. As of now, it’s possible for someone to clone the repository,
npm install, and with a single command launch a conjoined MUD-web server that’s ready for content and gameplay.